Two more projects, and an overlap

6 October 2026

Two projects that were already on my disk are on the site now.

Brave Fencer Musashi is my first PlayStation translation. So far it's mostly tooling: the archive codec, rebuilding the disc, and a text engine that won't take a line longer than the original.

Chikuma isn't a translation at all. It's the iPod Classic firmware, rebuilt as code I can recompile and checked against the original in an emulator.

The overlap

a816 now refuses to build when two pieces of a patch write to the same bytes. Turning that on in Dragon Quest VI found three overlaps that had been there for a while:

None of these showed up on screen. That's the uncomfortable part: the build was green and the game looked fine. Now the assembler says no.

Bahamut Lagoon

The load screen is in French now: chapter titles, the play time, and the "which game?" prompt, drawn with the variable-width font. The battle dialogue went in today.