Dragon Quest VI

super famicom · english, french · review

I'm translating Dragon Quest VI into English and French. That means compressed dialogue, menu records, battle messages, and every place the game drops a name into a sentence.

French dialogue with the proportional font

What I'm working on

English battle messages, composited at variable width

Current state

Most of the text is in. I still need to check consistency, control codes, and layout, and play through in both languages. No release yet.

Translation notes

I used an LLM to help draft the English and French text. Glossary cleanup and reviewing lines in context are part of what's left. The French source audit is documented in the project.