Dragon Quest VI¶
super famicom · english, french · review
I'm translating Dragon Quest VI into English and French. That means compressed dialogue, menu records, battle messages, and every place the game drops a name into a sentence.

What I'm working on¶
- English and French dialogue, menu, and battle-message text.
- Proportional fonts, French accents, and better use of narrow windows.
- Latin name entry and longer player names.
- In-context checks for name substitutions, shops, battle, and other interfaces.

Current state¶
Most of the text is in. I still need to check consistency, control codes, and layout, and play through in both languages. No release yet.
Translation notes¶
I used an LLM to help draft the English and French text. Glossary cleanup and reviewing lines in context are part of what's left. The French source audit is documented in the project.